This week on the Cinnamon Post Brunch Club, two friends (Alex and Kiersten) talk about leveling in video games.Celia wasn't able to make it because she's incredibly busy moving down to California for Law school! Go Celia! The discussion may have taken a turn for the odd somewhere down the road and we may have … Continue reading CPBC #18 – Leveling?
At the end of my review of Rise of the Tomb Raider, I expressed my disappointment in the direction the series chose to go. It leaned hard into the combat side of the series, which felt uninspired at best, and the story left me bored and wishing for the end. The final entry in this … Continue reading Shadow of the Tomb Raider review
I'm a Pokemon kid. Despite not even owning a console until the DS, I found myself playing each of the original four generations of games. I was never a power gamer, barely knowing the difference between a physical and special attack (let along IVs) and picking teams based on which pokemon I thought were the … Continue reading Pokemon Let’s Go
A handful of my Steam games have exceeded the 100 hours played mark. For me, that's the point where a game has figured out a formula that is inherently fun. By that point, any gimmicks or novelties have worn off, I've (usually) beaten whatever single-player story line the game had to offer, and I'm coasting … Continue reading ‘Orcs Must Die!’ Must Give Me Another Sequel!
I actually avoided buying Gris for a long time. I knew I would eventually, artsy indie games on switch are pretty much my kryptonite. It was my random stupid brain that stopped me from buying it until now, I had heard amazing rave reviews and my own hype aversion kept me from buying it because … Continue reading Gris Review
Some games we play to compete and show off against others. Some games take us through a story by ourselves or with a friend. And sometimes, a game is just a fancy way of making a number go up. Space Engine is none of these things. It’s a universe exploration simulator that’s sort of a … Continue reading Chillin’ out with Space Engine
It feels like there isn’t that much to say about Tomb Raider (2013). Everything about it is perfectly solid. A true gamer’s game, with skill trees and weapon upgrades and puzzles and combat and stealth and collectibles and diary entries and set pieces and amazing graphics and yadda yadda yadda. It’s so well done that … Continue reading Tomb Raider (2013) Review
This week on the Cinnamon Post Brunch Club, the three friends discuss collect-a-thons, really just so Celia can gush about Tomb Raider and all of them can discuss their shared discontent with Assassin's Creed. Also, we try to fix the games industry, which goes about as well as you would expect it to. Games discussed: … Continue reading CPBC #11 – Collect-A-Thons
I didn't like Evoland. I mean, I'll get into it further now because duh, but I think I should make my opinion quite clear from the get go. I had really high hopes for Evoland, I tend to be very forgiving towards artsy games when it comes to mechanics and gameplay errors. In a world … Continue reading Evoland Review
Brothers: A Tale of Two Sons is a small game. The puzzles are light, and it takes not even 5 hours to get all the way through, but what catches your eye is the gimmick: you control two brothers, one with each hand. Your left hand controls Big Brother and your right hand controls Little … Continue reading Grief takes center stage in Brothers: A Tale of Two Sons