I never used to think I liked multiplayer games that much. I was never very good at skill based games, I didn't like letting my teammates down, and I often used video games as a decompress from my jobs in customer service. I didn't want to talk to real people any more. But recently something … Continue reading Stardew Valley Multiplayer
Cultural historians and social scientists have variously defined play as: activity that absorbs a person intensely despite having no or very limited real life consequences; a way for organisms to practice survival skills in low-threat environments; behavior focused on means, rather than ends; and activity that is guided by self-directed and mutually-agreed upon rules. We're … Continue reading Garry’s Mod is unbound play
I have been insanely busy recently, but somehow between all the reading and new friends and panic attacks, I did manage to watch a little bit of footage of the new World of Warcraft Classic servers. It hit me deep with a pang of nostalgia, but not deep enough for me to head to my … Continue reading Why WoW Classic Will Never Recapture the Magic of 2007
There's no shortage of local multiplayer Steam games that let you compete against your friends, but my favorites tend to include those that really let you rub your victories in their faces. So here are some of the best Steam games for dunking on your buddies when you hand their butts to them on a … Continue reading Dunk on your friends in these offbeat Steam games
Adobe Flash fueled my generation's creativity. It was a platform for animators to make offbeat, low-cost and ambitious short movies and games. Its limitations, like a low ceiling for processing power or graphics, became advantages: You could play flash games at school or on home computers not beefy enough to play traditional studio games. With … Continue reading Cozy flash games
This week on the Cinnamon Post Brunch Club, Alex and Celia take some time to discuss some notable travel systems in video games we've played, as Celia slowly regains her sanity after moving across the country. Sorry for the late upload folks! We are getting it together! Games discussed: Skyrim, Assassin's Creed, Breath of the … Continue reading CPBC #19 – Travel Systems
This week on the Cinnamon Post Brunch Club, two friends (Alex and Kiersten) talk about leveling in video games.Celia wasn't able to make it because she's incredibly busy moving down to California for Law school! Go Celia! The discussion may have taken a turn for the odd somewhere down the road and we may have … Continue reading CPBC #18 – Leveling?
In middle school, I wrote nearly 50 chapters of serial Pokémon fan fiction, which I published to an Internet forum that my friend and I ran. It wasn’t a story about a Pokémon trainer — no, this project, which reached nearly 20,000 words by its end, had the Pokémon themselves as the principle characters. It … Continue reading Pokémon fan fiction taught me to write
Buckle up y'all because I'm throwing down some god-damn analysis for this one. Don't the the fact that I used references fool you though, this is mainly an introspective think piece of my own experiences with "Role Playing Games" and the pieces which make them (good or bad). Ron Edwards described the building blocks of … Continue reading What’s in a Role?
At the end of my review of Rise of the Tomb Raider, I expressed my disappointment in the direction the series chose to go. It leaned hard into the combat side of the series, which felt uninspired at best, and the story left me bored and wishing for the end. The final entry in this … Continue reading Shadow of the Tomb Raider review